HEROES OF THE STORM - Games Weekly

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Tuesday, October 14, 2014

HEROES OF THE STORM

Blizzard’s take on the MOBA is fast and friendly. Wielding the company’s substantial stable of iconic and lovable characters ranging from the tanky Diablo to StarCraft’s Siege Tank, Heroes of the Storm may be the most accessible of any entrant to the genre thus far. With shared team experience, no items to micromanage or purchase, and maps that offer clear objectives that bring a team together, the focus here is on ensuring that everyone can jump in and play without learning hundreds of items and abilities Unlike many other games in the genre, Heroes of the Storm has a variety of different maps that all play quite differently, using side objectives and minigames to promote team battles.


Towers have a set amount of ammunition, promoting push centric heroes and making the lane control aspects that can slow down other titles obsolete. It’s in your best interests to keep your creep waves pressing up against enemy defenses Games take 10 to 20 minutes instead of around 40, leaving players free to grab a match in a more forgiving time block. More advanced players may gravitate toward heroes like the Zerg Abathur, who can essentially be anywhere on the map at any given time and break out of traditional MOBA character ability space. Players can currently opt-in to participate in the alpha and beta phase at Battle.net.

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